Imagine: The vast city of Poseidon, the capital of Ancient
Atlantis, stretched out before us. The time is approximately
30,000 years ago, and Atlantis is at the apex of its achievement
as a civilization. We see commerce, large anti-gravity vessels
called valixes ascending and descending, many sailing ships of
all kinds, small anti-gravity personal craft and land vehicles,
as well as crowds of pedestrians.
Canals and exotic buildings surround an enormous pyramidal
structure which dominates the landscape. Scattered throughout are
hanging gardens, parks, and gigantic statues of Poseidon and the
various gods and goddesses of the city. Now imagine the same
scene thousands of years later with most of the structures and
statues in disrepair, badly weathered, and under heavy
rain-soaked skies, a giant tidal wave bears down upon it. Then
again imagine remnants of the city seen underwater during our
present time.
Today, such scenes in a feature film or for television are not
only possible technically and artistically, but in the hands of
the right directing, producing, and effects team, can be much
less expensive than they once were, just a few years ago. When
The Last Star Fighter, the first film to use computer 3-D models
instead of actual miniatures, was made, the required super Cray
computer hardware by itself cost the production approximately $6
million. Nowadays, however, the necessary hardware is available
at a tiny fraction of the old costs. Two things have happened to
make this possible.
- Digital compositing technology has grown by leaps and
bounds, replacing older forms of compositing by optical
methods.
- Major advancements in software have improved computer
modeling and 3-D animation.
The dinosaurs in Jurassic Park, for example, look
frighteningly real when combined seamlessly with the live actors.
Furthermore, the digital compositing tricks are so good and
impressive nowadays that Tom Hanks, as Forrest Gump, can be made
to shake hands with former presidents, one reason the film took
this year's Academy Award for special effects. All of this is
important because scenarios such as the one above can now be
produced, because costs are within bounds. Also, when recreating
scenes such as the last days of Atlantis with the myriad artistic
and technical challenges, the result could effectively convince
audiences they are actually there, and not put them off with the
tell-tale tricks of the past.
As much as I once admired old-style Hollywood producer George
Pal for his Atlantean efforts, I'm sorry, but they never worked
for me. There was very little variety and everything looked like,
well, like models. The advent of personal computer software and
hardware in the professional entertainment marketplace has had a
revolutionary effect. Pioneered by the Amiga personal computer
and Lightwave 3-D software from New Tek, were breathtaking but
inexpensive special effects. Television shows like Babylon 5,
Robo Cop, Seaquest, and Unsolved Mysteries, are among those to
exploit the technology. Jaws have been dropping in executive
suites all over Hollywood as it has become apparent that the
lowly Amiga, with its inexpensive software, can indeed do
broadcast quality animation. Budgets have dropped, too. In
feature films, George Lucas's Industrial Light and Magic company,
originally put together for Star Wars, led the way for much of
the technology we're talking about, especially advances in
digital compositing.
A curious thing has happened on the way to the marketplace for
the 20th anniversary reissue of Star Wars. Quoting Lucas: The
digital technology that ILM pioneered in films like Jurassic Park
and Forrest Gump allows me to revise a few scenes which bring the
movie closer to my original vision. As reported in Cinescape
(Feb. 1995) magazine, his plans include adding or enhancing key
sequences outside the famous cantina and in the Tatooine Dunes,
among others. New shots of digitally realized creatures, vehicles
and droids are expected to be integrated. Of the scenes likely to
be added to the movie, the restoration of a lopped confrontation
between Han Solo and Jabba the Hutt (who didn't make his first
appearance until six years later in Return of the Jedi) has
received the most attention. As originally scripted and filmed,
Solo runs into a humanoid Jabba after being hired as a taxi
driver by Luke and Ben Kenobi. After Jabba bickers with Solo over
why the maverick pilot dumped a shipment he was carrying for the
intergalactic black marketeer, the scruffy glutton agrees to give
Hans a chance to repay him for the lost cargo.
So, what do Babylon 5, Seaquest, and Robo Cop (the TV series)
have in common? Special effects on PCs (Amigas) which are better
than the stories. Now let's hope the stories can catch up.